SDL Wiki
(This is the legacy documentation for stable SDL2, the current stable version; SDL3 is the current development version.)

SDL_MouseMotionEvent

Mouse motion event structure (event.motion.*)

Header File

Defined in [SDL_events.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_events.h), but apps should _only_ `#include "SDL.h"`!

Syntax

typedef struct SDL_MouseMotionEvent
{
    Uint32 type;        /**< ::SDL_MOUSEMOTION */
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
    Uint32 windowID;    /**< The window with mouse focus, if any */
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    Uint32 state;       /**< The current button state */
    Sint32 x;           /**< X coordinate, relative to window */
    Sint32 y;           /**< Y coordinate, relative to window */
    Sint32 xrel;        /**< The relative motion in the X direction */
    Sint32 yrel;        /**< The relative motion in the Y direction */
} SDL_MouseMotionEvent;

Data Fields

Uint32

type

the event type; SDL_MOUSEMOTION

Uint32

timestamp

timestamp of the event

Uint32

windowID

the window with mouse focus, if any

Uint32

which

the mouse instance id, or SDL_TOUCH_MOUSEID; see Remarks for details

Uint32

state

the state of the button; see Remarks for details

Sint32

x

X coordinate, relative to window

Sint32

y

Y coordinate, relative to window

Sint32

xrel

relative motion in the X direction

Sint32

yrel

relative motion in the Y direction

SDL_EventType
SDL_Event
SDL_MouseButtonEvent
SDL_MouseWheelEvent

CategoryAPI, CategoryAPIStruct, CategoryStruct, CategoryEvents


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