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Comment: camelcase pragma change; comment out callback, prob not relevant
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| <<Color2(green,This was listed after the function description. Does it belong on this page?)>> typedef int (SDLCALL * SDL_!EventFilter) (void *userdata, SDL_Event * event); |
##<<Color2(green,This was listed after the function description. Does it belong on this page?)>> ## {{{ ##int SDL_EventFilter(void* userdata, ## SDL_Event* event); ##}}} |
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| Note: Events pushed onto the queue with [[SDL_PushEvent]]() or [[SDL_PeepEvents]]() do not get passed through the event filter. * | Note: Events pushed onto the queue with [[SDL_PushEvent]]() or [[SDL_PeepEvents]]() do not get passed through the event filter. * |
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SDL_PushEvent
Use this function to add an event to the event queue.
Contents
Syntax
int SDL_PushEvent(SDL_Event* event)
Function Parameters
event |
the [[SDL_Event]] to be added to the queue |
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Return Value
Returns 1 on success, 0 if the event was filtered, or a negative error code on failure; call SDL_GetError() for more information.
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Code Examples
You can add your code example here
Remarks
*The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue. The event is copied into the queue, and the caller may dispose of the memory pointed to after SDL_PushEvent() returns.
Note: Pushing device input events onto the queue doesn't modify the state of the device within SDL.
This function is thread safe, and can be called from other threads safely. *
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Note: Events pushed onto the queue with SDL_PushEvent() or SDL_PeepEvents() do not get passed through the event filter. *
Related Functions
SDL_PeepEvents *???
SDL_PollEvent *???
