Clear the current rendering target with the drawing color.
Defined in <SDL3/SDL_render.h>
bool SDL_RenderClear(SDL_Renderer *renderer);
SDL_Renderer * | renderer | the rendering context. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
This function clears the entire rendering target, ignoring the viewport and the clip rectangle. Note, that clearing will also set/fill all pixels of the rendering target to current renderer draw color, so make sure to invoke SDL_SetRenderDrawColor() when needed.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.