#pragma section-numbers off #pragma disable-camelcase = SDL_RenderClear = Use this function to clear the current rendering target with the drawing color. <> == Syntax == {{{#!highlight cpp int SDL_RenderClear(SDL_Renderer* renderer) }}} == Function Parameters == ||'''renderer'''||the rendering context|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp #include "SDL.h" int main(int argc, char* argv[]) { SDL_Window* window; SDL_Renderer* renderer; /* Initialize SDL. */ if (SDL_Init(SDL_INIT_VIDEO) < 0) return 1; /* Create the window where we will draw. */ window = SDL_CreateWindow("SDL_RenderClear", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 512, 512, 0); /* We must call SDL_CreateRenderer in order for draw calls to affect this window. */ renderer = SDL_CreateRenderer(window, -1, 0); /* Select the color for drawing. It is set to red here. */ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); /* Clear the entire screen to our selected color. */ SDL_RenderClear(renderer); /* Up until now everything was drawn behind the scenes. This will show the new, red contents of the window. */ SDL_RenderPresent(renderer); /* Give us time to see the window. */ SDL_Delay(5000); /* Always be sure to clean up */ SDL_Quit(); return 0; } }}} == Remarks == This function clears the entire rendering target, ignoring the viewport and the clip rectangle. == Version == This function is available since SDL 2.0.0. == Related Functions == .[[SDL_SetRenderDrawColor]] ---- [[CategoryAPI]], [[CategoryRender]]