Save a surface to a file.
Defined in <SDL3/SDL_surface.h>
bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
SDL_Surface * | surface | the SDL_Surface structure containing the image to be saved. |
const char * | file | a file to save to. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
This function is available since SDL 3.1.3.