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Use this function to save a surface to a BMP file.


int SDL_SaveBMP(SDL_Surface* surface,
                const char*  file)

Function Parameters


the SDL_Surface structure containing the image to be saved


the file to be saved to

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here


Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

CategoryAPI, CategorySurface

None: SDL_SaveBMP (last edited 2016-10-08 22:36:17 by PhilippWiesemann)

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