Load a BMP image from a file.
Defined in <SDL3/SDL_surface.h>
const char *file); SDL_Surface * SDL_LoadBMP(
const char * | file | the BMP file to load. |
(SDL_Surface *) Returns a pointer to a new SDL_Surface structure or NULL on failure; call SDL_GetError() for more information.
The new surface should be freed with SDL_DestroySurface(). Not doing so will result in a memory leak.
This function is available since SDL 3.1.3.