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Differences between revisions 3 and 9 (spanning 6 versions)
Revision 3 as of 2010-09-22 22:35:22
Size: 864
Editor: SheenaSmith
Comment: update content - standard return value
Revision 9 as of 2020-07-24 17:18:55
Size: 1250
Editor: gerstrong
Comment: Typo fix
Deletions are marked like this. Additions are marked like this.
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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Use this function to save a surface to a file. Use this function to save a surface to a BMP file.
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||'''surface'''||^a pointer to the [[SDL_Surface]] to save^||
||'''file'''||^a pointer to the file to fill with the surface data^||
||'''surface'''||the [[SDL_Surface]] structure containing the image to be saved||
||'''file'''||the file to be saved to||
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You can add your code example here
    ...

    SDL_Surface *sfc = ...

    ...
  
    if(SDL_SaveBMP(sfc, "somefile.bmp") != 0)
    {
        // Error saving bitmap
        printf("SDL_SaveBMP failed: %s\n", SDL_GetError());
    }
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''You can add useful comments here'' Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

SDL_SaveBMP

Use this function to save a surface to a BMP file.

Syntax

int SDL_SaveBMP(SDL_Surface* surface,
                const char*  file)

Function Parameters

surface

the SDL_Surface structure containing the image to be saved

file

the file to be saved to

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

    ...

    SDL_Surface *sfc = ...

    ...
  
    if(SDL_SaveBMP(sfc, "somefile.bmp") != 0)
    {
        // Error saving bitmap
        printf("SDL_SaveBMP failed: %s\n", SDL_GetError());
    }

Remarks

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.


CategoryAPI, CategorySurface

None: SDL_SaveBMP (last edited 2020-07-24 17:18:55 by gerstrong)

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