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''You can add useful comments here'' Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.

SDL_SaveBMP

Use this function to save a surface to a BMP file.

Syntax

int SDL_SaveBMP(SDL_Surface* surface,
                const char*  file)

Function Parameters

surface

the SDL_Surface structure containing the image to be saved

file

the file to be saved to

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.


CategoryAPI, CategorySurface

None: SDL_SaveBMP (last edited 2016-10-08 22:36:17 by PhilippWiesemann)

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