#pragma section-numbers off #pragma disable-camelcase = SDL_SaveBMP = Use this function to save a surface to a BMP file. <> == Syntax == {{{#!highlight cpp int SDL_SaveBMP(SDL_Surface* surface, const char* file) }}} == Function Parameters == ||'''surface'''||the [[SDL_Surface]] structure containing the image to be saved|| ||'''file'''||the file to be saved to|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp ... SDL_Surface *sfc = ... ... if(SDL_SaveBMP(sfc, "somefile.bmp") != 0) { // Error saving bitmap printf("SDL_SaveBMP failed: %s\n", SDL_GetError()); } }}} == Remarks == Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported. == Related Functions == .[[SDL_LoadBMP]] .[[SDL_SaveBMP_RW]] ---- [[CategoryAPI]], [[CategorySurface]]