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Revision 1 as of 2011-03-31 22:36:28
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Revision 8 as of 2011-11-06 18:55:47
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Editor: SheenaSmith
Comment: update content for consistency - callback (table)
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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||'''handler'''||the callback function called when an assertion fails; see [[#Remarks|Remarks]] for details||
||'''userdata'''||a pointer passed to the callback as-is||

== Return Value ==
Returns an [[SDL_assert_state]] value of how to handle the assertion failure.

<<Color2(green,This seems to be the RV for the callback. Since this function has a void RV. Should it be listed here anyway?)>>
||'''handler'''||the function to call when an assertion fails or NULL for the default handler; see [[#Remarks|Remarks]] for details||
||'''userdata'''||a pointer that is passed to '''handler'''||
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This ^function^ allows an app to show its own assertion UI and/or force the response to an assertion failure. If the app doesn't provide this, SDL will try to do the right thing, popping up a system-specific GUI dialog, and probably minimizing any fullscreen windows. This function allows an application to show its own assertion UI and/or force the response to an assertion failure. If the application doesn't provide this, SDL will try to do the right thing, popping up a system-specific GUI dialog, and probably minimizing any fullscreen windows.
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'''handler''' calls the following callback function: The function prototype for '''handler''' is:
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SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
                           const SDL_assert_data*, void* userdata)
SDL_assert_state YourAssertionHandler(const SDL_assert_data* data,
                                      void*                  userdata)
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 . where `YourAssertionHandler` is the name of your function, and its parameters are:
 ||`data`||a pointer to the [[SDL_assert_data]] structure corresponding to the current assertion||
 ||`userdata`||what was passed as '''userdata''' to [[SDL_SetAssertionHandler]]()||

 .This callback should return an [[SDL_assert_state]] value indicating how to handle the assertion failure.
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Setting the callback to NULL restores SDL's original internal handler.
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== Related Functions ==
 .[[SDL_OtherFunction]]

SDL_SetAssertionHandler

Use this function to set an application-defined assertion handler.

Syntax

void SDL_SetAssertionHandler(SDL_AssertionHandler handler,
                             void*                userdata)

Function Parameters

handler

the function to call when an assertion fails or NULL for the default handler; see Remarks for details

userdata

a pointer that is passed to handler

Code Examples

You can add your code example here

Remarks

This function allows an application to show its own assertion UI and/or force the response to an assertion failure. If the application doesn't provide this, SDL will try to do the right thing, popping up a system-specific GUI dialog, and probably minimizing any fullscreen windows.

The function prototype for handler is:

  • SDL_assert_state YourAssertionHandler(const SDL_assert_data* data,
                                          void*                  userdata)
  • where YourAssertionHandler is the name of your function, and its parameters are:

    data

    a pointer to the SDL_assert_data structure corresponding to the current assertion

    userdata

    what was passed as userdata to SDL_SetAssertionHandler()

  • This callback should return an SDL_assert_state value indicating how to handle the assertion failure.

This callback may fire from any thread, but it runs wrapped in a mutex, so it will only fire from one thread at a time.

This callback is NOT reset to SDL's internal handler upon SDL_Quit()!


CategoryAPI, CategoryAssertions

None: SDL_SetAssertionHandler (last edited 2015-02-21 10:20:56 by PhilippWiesemann)

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