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Comment: update content - changeset 4465
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Comment: Changed SDL_Mod to SDL_Keymod.
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| void SDL_SetModState(SDLMod modstate) | void SDL_SetModState(SDL_Keymod modstate) |
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| ||'''modstate'''||the desired [[SDLMod]] for the keyboard|| | ||'''modstate'''||the desired [[SDL_Keymod]] for the keyboard|| |
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| *<<BR>>The inverse of [[SDL_GetModState]](), [[SDL_SetModState]]() allows you to impose modifier key states on your application. Simply pass your desired modifier states into '''modstate'''. This value may be a bitwise, OR'd combination of* ^[[SDLMod]] values^. | *<<BR>>The inverse of [[SDL_GetModState]](), [[SDL_SetModState]]() allows you to impose modifier key states on your application. Simply pass your desired modifier states into '''modstate'''. This value may be a bitwise, OR'd combination of* ^[[SDL_Keymod]] values^. |
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SDL_SetModState
Use this function to set the current key modifier state for the keyboard.
Syntax
void SDL_SetModState(SDL_Keymod modstate)
Function Parameters
modstate |
the desired SDL_Keymod for the keyboard |
Code Examples
You can add your code example here
Remarks
*
The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose modifier key states on your application. Simply pass your desired modifier states into modstate. This value may be a bitwise, OR'd combination of* [[SDL_Keymod]] values.
This does not change the keyboard state, only the key modifier flags.
