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Differences between revisions 5 and 6
Revision 5 as of 2011-02-07 19:34:43
Size: 944
Editor: KenBull
Comment: renamed SDLMod
Revision 6 as of 2013-02-07 14:12:19
Size: 953
Comment: Changed SDL_Mod to SDL_Keymod.
Deletions are marked like this. Additions are marked like this.
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void SDL_SetModState(SDL_Mod modstate) void SDL_SetModState(SDL_Keymod modstate)
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||'''modstate'''||the desired [[SDL_Mod]] for the keyboard|| ||'''modstate'''||the desired [[SDL_Keymod]] for the keyboard||
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*<<BR>>The inverse of [[SDL_GetModState]](), [[SDL_SetModState]]() allows you to impose modifier key states on your application. Simply pass your desired modifier states into '''modstate'''. This value may be a bitwise, OR'd combination of* ^[[SDL_Mod]] values^. *<<BR>>The inverse of [[SDL_GetModState]](), [[SDL_SetModState]]() allows you to impose modifier key states on your application. Simply pass your desired modifier states into '''modstate'''. This value may be a bitwise, OR'd combination of* ^[[SDL_Keymod]] values^.

DRAFT

SDL_SetModState

Use this function to set the current key modifier state for the keyboard.

Syntax

void SDL_SetModState(SDL_Keymod modstate)

Function Parameters

modstate

the desired SDL_Keymod for the keyboard

Code Examples

You can add your code example here

Remarks

*
The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose modifier key states on your application. Simply pass your desired modifier states into modstate. This value may be a bitwise, OR'd combination of* [[SDL_Keymod]] values.

This does not change the keyboard state, only the key modifier flags.


CategoryAPI, CategoryKeyboard

None: SDL_SetModState (last edited 2014-01-11 19:31:15 by PhilippWiesemann)

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