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Revision 11 as of 2012-01-15 21:13:17
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Editor: JonasThiem
Comment: adding code example and adding note that the alpha channel usage can be specified through SDL_SetRenderDrawBlendMode
Revision 12 as of 2012-01-15 21:15:24
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Editor: JonasThiem
Comment: correcting wrong link
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||'''a'''||the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use [[SDL_SetDrawBlendMode]] to specify how the alpha channel is used|| ||'''a'''||the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use [[SDL_SetRenderDrawBlendMode]] to specify how the alpha channel is used||

SDL_SetRenderDrawColor

Use this function to set the color used for drawing operations (Rect, Line and Clear).

Syntax

int SDL_SetRenderDrawColor(SDL_Renderer* renderer,
                           Uint8         r,
                           Uint8         g,
                           Uint8         b,
                           Uint8         a)

Function Parameters

renderer

the rendering context

r

the red value used to draw on the rendering target

g

the green value used to draw on the rendering target

b

the blue value used to draw on the rendering target

a

the alpha value used to draw on the rendering target; usually SDL_ALPHA_OPAQUE (255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_Rect rectangle;

rectangle.x = 0;
rectangle.y = 0;
rectangle.w = 50;
rectangle.h = 50;
SDL_RenderFillRect(renderer, &rectangle);

Remarks

Use this function to set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().

You can add useful comments here


CategoryAPI, CategoryRender

None: SDL_SetRenderDrawColor (last edited 2015-07-21 18:34:15 by PhilippWiesemann)

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