|
Size: 1011
Comment: Changed descriptions, see SGFunctions page.
|
Size: 1033
Comment: Added link.
|
| Deletions are marked like this. | Additions are marked like this. |
| Line 17: | Line 17: |
| ||'''texture'''||the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target|| | ||'''texture'''||the targeted texture, which must be created with the [[SDL_TextureAccess|SDL_TEXTUREACCESS_TARGET]] flag, or NULL for the default render target|| |
SDL_SetRenderTarget
Use this function to set a texture as the current rendering target.
Contents
Syntax
int SDL_SetRenderTarget(SDL_Renderer *renderer,
SDL_Texture *texture)
Function Parameters
renderer |
the rendering context |
texture |
the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE bit in the flags of SDL_RendererInfo to see if render targets are supported.
