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SDL_SetRenderTarget
Use this function to set a texture as the current rendering target.
Contents
Syntax
int SDL_SetRenderTarget(SDL_Renderer* renderer,
SDL_Texture* texture)
Function Parameters
renderer |
the rendering context |
texture |
the targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
Return Value
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE bit in the flags of SDL_RendererInfo to see if render targets are supported.
The default render target is the window for which the renderer was created.
Version
This function is available since SDL 2.0.0.
