Set a texture as the current rendering target.
int SDL_SetRenderTarget(SDL_Renderer *renderer,
SDL_Texture *texture);
renderer |
the rendering context |
texture |
the targeted texture, which must be created with the |
Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.
Before using this function, you should check the SDL_RENDERER_TARGETTEXTURE
bit in the flags of SDL_RendererInfo to see if render targets are supported.
The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a NULL texture
.
This function is available since SDL 2.0.0.