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Differences between revisions 1 and 7 (spanning 6 versions)
Revision 1 as of 2010-02-25 20:48:31
Size: 890
Editor: SheenaSmith
Comment: create page, add content (Rev 5540)
Revision 7 as of 2010-12-22 04:49:47
Size: 1126
Editor: SheenaSmith
Comment: update formatting - enums, structs, the/an
Deletions are marked like this. Additions are marked like this.
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int SDL_SetSurfaceBlendMode(SDL_Surface* surface,
                            int blendMode)
int SDL_SetSurfaceBlendMode(SDL_Surface*  surface,
                            SDL_BlendMode blendMode)
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||'''surface'''||the surface to update||
||'''blendMode'''||[[SDL_BlendMode]] to use for blit blending||
||'''surface'''||the [[SDL_Surface]] structure to update||
||'''blendMode'''||the [[SDL_BlendMode]] ,,enumeration,, ^value^ to use for blit blending; see [[#Remarks|Remarks]] for details||
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Returns 0 on success, or -1 if the parameters are not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' '''blendMode''' may be SDL_BLENDMODE_NONE or a mask of any of the other [[SDL_BlendMode]] values OR'd together: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

DRAFT

SDL_SetSurfaceBlendMode

Use this function to set the blend mode used for blit operations.

Syntax

int SDL_SetSurfaceBlendMode(SDL_Surface*  surface,
                            SDL_BlendMode blendMode)

Function Parameters

surface

the SDL_Surface structure to update

blendMode

the SDL_BlendMode enumeration value to use for blit blending; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode may be SDL_BLENDMODE_NONE or a mask of any of the other SDL_BlendMode values OR'd together:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategorySurface

None: SDL_SetSurfaceBlendMode (last edited 2014-02-18 03:03:34 by mattbentley)

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