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Revision 9 as of 2011-01-03 20:19:44
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||<tablewidth="100%" style="color: #FF0000;" :> DRAFT||
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int SDL_SetSurfaceBlendMode(SDL_Surface* surface,
                            int blendMode)
int SDL_SetSurfaceBlendMode(SDL_Surface*  surface,
                            SDL_BlendMode blendMode)
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||'''surface'''||the surface to update||
||'''blendMode'''||[[SDL_BlendMode]] to use for blit blending||
||'''surface'''||the [[SDL_Surface]] structure to update||
||'''blendMode'''||the [[SDL_BlendMode]] to use for blit blending; see [[#Remarks|Remarks]] for details||
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Returns 0 on success, or -1 if the parameters are not valid; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' '''blendMode''' can be one of these values: <<Include(SDL_BlendMode, , , from="== Values ==", to="== Code Examples ==")>>

SDL_SetSurfaceBlendMode

Use this function to set the blend mode used for blit operations.

Syntax

int SDL_SetSurfaceBlendMode(SDL_Surface*  surface,
                            SDL_BlendMode blendMode)

Function Parameters

surface

the SDL_Surface structure to update

blendMode

the SDL_BlendMode to use for blit blending; see Remarks for details

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

blendMode can be one of these values:

SDL_BLENDMODE_NONE

no blending

dstRGBA = srcRGBA

SDL_BLENDMODE_BLEND

alpha blending

dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))

dstA = srcA + (dstA * (1-srcA))

SDL_BLENDMODE_ADD

additive blending

dstRGB = (srcRGB * srcA) + dstRGB

dstA = dstA

SDL_BLENDMODE_MOD

color modulate

dstRGB = srcRGB * dstRGB

dstA = dstA


CategoryAPI, CategorySurface

None: SDL_SetSurfaceBlendMode (last edited 2014-02-18 03:03:34 by mattbentley)

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