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SDL Wiki

SDL_SetTextureBlendMode

Set the blend mode for a texture, used by SDL_RenderCopy().

Syntax

int SDL_SetTextureBlendMode(SDL_Texture * texture,
                            SDL_BlendMode blendMode);

Function Parameters

texture

the texture to update

blendMode

the SDL_BlendMode to use for texture blending

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.

SDL_GetTextureBlendMode
SDL_RenderCopy

CategoryAPI, CategoryRender


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