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Size: 1140
Comment: content added
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Size: 1134
Comment: Update TextureID > Texture*
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| Deletions are marked like this. | Additions are marked like this. |
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| int SDL_SetTextureBlendMode(SDL_TextureID textureID, int blendMode) |
int SDL_SetTextureBlendMode(SDL_Texture* texture, int blendMode) |
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| ||'''textureID'''||the texture to update|| | ||'''texture'''||the texture to update|| |
SDL_SetTextureBlendMode
Use this function to set the blend mode for a texture, used by SDL_RenderCopy().
Contents
Syntax
int SDL_SetTextureBlendMode(SDL_Texture* texture,
int blendMode)
Function Parameters
texture |
the texture to update |
blendMode |
the SDL_BlendMode to use for texture blending; see Remarks for details |
Return Value
Returns 0 on success or -1 if the texture is not valid or the blend mode is not supported; call SDL_GetError() for more information.
Code Examples
You can add your code example here
Remarks
blendMode can be one of these values:
SDL_BLENDMODE_NONE |
no blending |
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dstRGBA = srcRGBA |
SDL_BLENDMODE_BLEND |
alpha blending |
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dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
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dstA = srcA + (dstA * (1-srcA)) |
SDL_BLENDMODE_ADD |
additive blending |
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dstRGB = (srcRGB * srcA) + dstRGB |
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dstA = dstA |
SDL_BLENDMODE_MOD |
color modulate |
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dstRGB = srcRGB * dstRGB |
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dstA = dstA |
If the blend mode is not supported, the closest supported mode is chosen.
