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Revision 1 as of 2009-12-14 06:13:39
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Revision 10 as of 2011-02-15 19:24:37
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Editor: SheenaSmith
Comment: update content - 2/14 changeset 5295 (as of 5145); moved to render.h
Deletions are marked like this. Additions are marked like this.
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Use this function to set an additional color value used in render copy operations. Use this function to set an additional color value multiplied into render copy operations.
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int SDL_SetTextureColorMod(SDL_TextureID textureID,
                           Uint8  r,
                           Uint8  g,
                           Uint8  b)
int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8 r,
                           Uint8 g,
                           Uint8 b)
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||'''textureID'''||the texture to update||
||'''r'''||the red source color value multiplied into copy operations||
||'''g'''||the green source color value multiplied into copy operations||
||'''b'''||the blue source color value multiplied into copy operations||
||'''texture'''||the texture to update||
||'''r'''||the red color value multiplied into copy operations||
||'''g'''||the green color value multiplied into copy operations||
||'''b'''||the blue color value multiplied into copy operations||
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Returns 0 on success or -1 if the texture is not valid or color modulation is not supported; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
 `srcC = srcC * (color / 255)`

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

You can call [[SDL_GetRendererInfo]]() to fill in an [[SDL_RendererInfo]] structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the `mod_modes` mask if color modulation is supported.
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 .[[SDL_SetTextureAlphaMod]]
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[[CategoryAPI]], [[CategoryVideo]] [[CategoryAPI]], [[CategoryRender]]

SDL_SetTextureColorMod

Use this function to set an additional color value multiplied into render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8        r,
                           Uint8        g,
                           Uint8        b)

Function Parameters

texture

the texture to update

r

the red color value multiplied into copy operations

g

the green color value multiplied into copy operations

b

the blue color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

  • srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

You can call SDL_GetRendererInfo() to fill in an SDL_RendererInfo structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the mod_modes mask if color modulation is supported.


CategoryAPI, CategoryRender

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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