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SDL_SetTextureColorMod

Use this function to set an additional color value used in render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_TextureID textureID,
                           Uint8         r,
                           Uint8         g,
                           Uint8         b)

Function Parameters

textureID

the texture to update

r

the red source color value multiplied into copy operations

g

the green source color value multiplied into copy operations

b

the blue source color value multiplied into copy operations

Return Value

Returns 0 on success or -1 if the texture is not valid or color modulation is not supported; call SDL_GetError() for more information.

Code Examples

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Remarks

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CategoryAPI, CategoryVideo

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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