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Revision 1 as of 2009-12-14 06:13:39
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Editor: SheenaSmith
Comment: create page, add content
Revision 3 as of 2010-01-21 18:48:59
Size: 1193
Editor: SheenaSmith
Comment: Update TextureID > Texture*
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||<tablewidth="100%"style="color: rgb(255, 0, 0); text-align: center;">DRAFT||
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int SDL_SetTextureColorMod(SDL_TextureID textureID,
                           Uint8  r,
                           Uint8  g,
                           Uint8  b)
int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8 r,
                           Uint8 g,
                           Uint8 b)
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||'''textureID'''||the texture to update|| ||'''texture'''||the texture to update||

DRAFT

SDL_SetTextureColorMod

Use this function to set an additional color value used in render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8        r,
                           Uint8        g,
                           Uint8        b)

Function Parameters

texture

the texture to update

r

the red source color value multiplied into copy operations

g

the green source color value multiplied into copy operations

b

the blue source color value multiplied into copy operations

Return Value

Returns 0 on success or -1 if the texture is not valid or color modulation is not supported; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

You can add useful comments here


CategoryAPI, CategoryVideo

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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