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Use this function to set an additional color value used in render copy operations. Use this function to set an additional color value multiplied into render copy operations.
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int SDL_SetTextureColorMod(SDL_TextureID textureID,
                           Uint8  r,
                           Uint8  g,
                           Uint8  b)
int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8 r,
                           Uint8 g,
                           Uint8 b)
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||'''textureID'''||the texture to update|| ||'''texture'''||the texture to update||
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Returns 0 on success or -1 if the texture is not valid or color modulation is not supported; call [[SDL_GetError]]() for more information. Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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''You can add useful comments here'' When a texture is rendered, during the copy operation each source color value is modulated by the appropriate color value according to the following formula:
 `srcC = srcC * color`

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

You can call [[SDL_GetRendererInfo]]() to fill in an [[SDL_RendererInfo]] structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the `mod_modes` mask if color modulation is supported.
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 .[[SDL_SetTextureAlphaMod]]

SDL_SetTextureColorMod

Use this function to set an additional color value multiplied into render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8        r,
                           Uint8        g,
                           Uint8        b)

Function Parameters

texture

the texture to update

r

the red source color value multiplied into copy operations

g

the green source color value multiplied into copy operations

b

the blue source color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

When a texture is rendered, during the copy operation each source color value is modulated by the appropriate color value according to the following formula:

  • srcC = srcC * color

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

You can call SDL_GetRendererInfo() to fill in an SDL_RendererInfo structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the mod_modes mask if color modulation is supported.


CategoryAPI, CategoryVideo

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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