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When a texture is rendered, during the copy operation the source color value is modulated by this color value according to the following formula: When a texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

SDL_SetTextureColorMod

Use this function to set an additional color value multiplied into render copy operations.

Syntax

int SDL_SetTextureColorMod(SDL_Texture* texture,
                           Uint8        r,
                           Uint8        g,
                           Uint8        b)

Function Parameters

texture

the texture to update

r

the red source color value multiplied into copy operations

g

the green source color value multiplied into copy operations

b

the blue source color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

When a texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

  • srcC = srcC * color

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

You can call SDL_GetRendererInfo() to fill in an SDL_RendererInfo structure with the information about the current renderer. This structure will have SDL_TEXTUREMODULATE_COLOR set in the mod_modes mask if color modulation is supported.


CategoryAPI, CategoryVideo

None: SDL_SetTextureColorMod (last edited 2019-12-01 13:54:18 by DanielG)

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