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SDL_SetTextureColorMod
Use this function to set an additional color value used in render copy operations.
Contents
Syntax
int SDL_SetTextureColorMod(SDL_Texture* texture,
Uint8 r,
Uint8 g,
Uint8 b)
Function Parameters
texture |
the texture to update |
r |
the red source color value multiplied into copy operations |
g |
the green source color value multiplied into copy operations |
b |
the blue source color value multiplied into copy operations |
Return Value
Returns 0 on success or -1 if the texture is not valid or color modulation is not supported; call SDL_GetError() for more information.
Code Examples
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Remarks
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