Confines the cursor to the specified area of a window.
Defined in <SDL3/SDL_video.h>
bool SDL_SetWindowMouseRect(SDL_Window *window, const SDL_Rect *rect);
SDL_Window * | window | the window that will be associated with the barrier. |
const SDL_Rect * | rect | a rectangle area in window-relative coordinates. If NULL the barrier for the specified window will be destroyed. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
Note that this does NOT grab the cursor, it only defines the area a cursor is restricted to when the window has mouse focus.
This function is available since SDL 3.1.3.
CategoryAPI, CategoryAPIFunction, CategoryVideo, CategoryMouse,