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Start accepting Unicode text input events.


void SDL_StartTextInput(void);


This function will start accepting Unicode text input events in the focused SDL window, and start emitting SDL_TextInputEvent (SDL_TEXTINPUT) and SDL_TextEditingEvent (SDL_TEXTEDITING) events. Please use this function in pair with SDL_StopTextInput().

On some platforms using this function activates the screen keyboard.


CategoryAPI, CategoryKeyboard, CategoryDraft

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