#pragma section-numbers off #pragma disable-camelcase || DRAFT|| = SDL_StartTextInput = Use this function to start accepting Unicode text input events. <> == Syntax == {{{#!highlight cpp void SDL_StartTextInput(void) }}} == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == This function will start accepting Unicode text input events in the focused SDL window, and start emitting [[SDL_TextInputEvent|SDL_TEXTINPUT]] and [[SDL_TextEditingEvent|SDL_TEXTEDITING]] events. Please use this function in pair with [[SDL_StopTextInput]](). On some platforms using this function activates the screen keyboard. There is a [[Tutorials/TextInput|tutorial]]. == Related Functions == .[[SDL_SetTextInputRect]] .[[SDL_StopTextInput]] ---- [[CategoryAPI]], [[CategoryKeyboard]]