#pragma section-numbers off #pragma disable-camelcase = SDL_TextureAccess = An enumeration of texture access patterns. <> == Values == ||SDL_TEXTUREACCESS_STATIC||changes rarely, not lockable|| ||SDL_TEXTUREACCESS_STREAMING||changes frequently, lockable|| ||SDL_TEXTUREACCESS_TARGET||can be used as a render target|| == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == ''You can add useful comments here'' == Related Functions == .[[SDL_CreateTexture]] .[[SDL_LockTexture]] .[[SDL_QueryTexture]] ---- [[CategoryEnum]], [[CategoryRender]]