The access pattern allowed for a texture.
Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`!
typedef enum SDL_TextureAccess
{/**< Changes rarely, not lockable */
SDL_TEXTUREACCESS_STATIC, /**< Changes frequently, lockable */
SDL_TEXTUREACCESS_STREAMING, /**< Texture can be used as a render target */
SDL_TEXTUREACCESS_TARGET } SDL_TextureAccess;
CategoryAPI, CategoryAPIEnum, CategoryEnum, CategoryRender