Update a rectangle within a planar NV12 or NV21 texture with new pixels.
Defined in <SDL3/SDL_render.h>
bool SDL_UpdateNVTexture(SDL_Texture *texture,
const SDL_Rect *rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
SDL_Texture * | texture | the texture to update. |
const SDL_Rect * | rect | a pointer to the rectangle of pixels to update, or NULL to update the entire texture. |
const Uint8 * | Yplane | the raw pixel data for the Y plane. |
int | Ypitch | the number of bytes between rows of pixel data for the Y plane. |
const Uint8 * | UVplane | the raw pixel data for the UV plane. |
int | UVpitch | the number of bytes between rows of pixel data for the UV plane. |
(bool) Returns true on success or false on failure; call SDL_GetError() for more information.
You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
You may only call this function from the main thread.
This function is available since SDL 3.1.3.