#pragma section-numbers off #pragma camelcase off = SDL_UpdateWindowSurfaceRects = Use this function to copy areas of the window surface to the screen. <> == Syntax == {{{#!highlight cpp int SDL_UpdateWindowSurfaceRects(SDL_Window* window, const SDL_Rect* rects, int numrects) }}} == Function Parameters == ||'''window'''||the window to update|| ||'''rects'''||an array of [[SDL_Rect]] structures representing areas of the surface to copy|| ||'''numrects'''||the number of rectangles|| == Return Value == Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information. == Code Examples == {{{#!highlight cpp You can add your code example here }}} == Remarks == This is the function you use to reflect changes to portions of the surface on the screen. This function is equivalent to the SDL 1.2 API SDL_!UpdateRects(). == Related Functions == .[[SDL_GetWindowSurface]] .[[SDL_UpdateWindowSurface]] ---- [[CategoryAPI]], [[CategoryVideo]]