Vertex structure
Defined in [SDL_render.h](https://github.com/libsdl-org/SDL/blob/SDL2/include/SDL_render.h), but apps should _only_ `#include "SDL.h"`!
typedef struct SDL_Vertex
{/**< Vertex position, in SDL_Renderer coordinates */
SDL_FPoint position; /**< Vertex color */
SDL_Color color; /**< Normalized texture coordinates, if needed */
SDL_FPoint tex_coord; } SDL_Vertex;
SDL_FPoint |
position |
Vertex position, in SDL_Renderer coordinates |
SDL_Color |
color |
Vertex color |
SDL_FPoint |
tex_coord |
Normalized texture coordinates, if needed (Range from 0 to 1, i.ie for a 64x64px texture, beginning at 32x32px will be entered as 0.5,0,5) |
CategoryAPI, CategoryAPIStruct, CategoryStruct