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Revision 1 as of 2014-06-22 20:52:14
Size: 1185
Comment: Added page using content from SDL_mouse.h.
Revision 2 as of 2015-07-18 19:15:36
Size: 1394
Comment: Updated page with content from header file.
Deletions are marked like this. Additions are marked like this.
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void SDL_WarpMouseGlobal(int x,
                         int y)
int SDL_WarpMouseGlobal(int x,
                        int y)
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== Return Value ==
Returns 0 on success or a negative error code on failure; call [[SDL_GetError]]() for more information.
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A failure of this function usually means that it is unsupported by a platform.

DRAFT

SDL_WarpMouseGlobal

Use this function to move the mouse to the given position in global screen space.

Syntax

int SDL_WarpMouseGlobal(int x,
                        int y)

Function Parameters

x

the x coordinate

y

the y coordinate

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Code Examples

You can add your code example here

Remarks

This function generates a mouse motion event.

A failure of this function usually means that it is unsupported by a platform.

Version

This function is available since SDL 2.0.4.


CategoryAPI, CategoryMouse

None: SDL_WarpMouseGlobal (last edited 2015-07-18 19:15:36 by PhilippWiesemann)

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