SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_CreateGPUDevice

Creates a GPU context.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUDevice* SDL_CreateGPUDevice(
    SDL_GPUShaderFormat format_flags,
    bool debug_mode,
    const char *name);

Function Parameters

SDL_GPUShaderFormat format_flags a bitflag indicating which shader formats the app is able to provide.
bool debug_mode enable debug mode properties and validations.
const char * name the preferred GPU driver, or NULL to let SDL pick the optimal driver.

Return Value

(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure.

Version

This function is available since SDL 3.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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