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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_GPUColorTargetBlendState

A structure specifying the blend state of a color target.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPUColorTargetBlendState
{
    SDL_GPUBlendFactor src_color_blendfactor;     /**< The value to be multiplied by the source RGB value. */
    SDL_GPUBlendFactor dst_color_blendfactor;     /**< The value to be multiplied by the destination RGB value. */
    SDL_GPUBlendOp color_blend_op;                /**< The blend operation for the RGB components. */
    SDL_GPUBlendFactor src_alpha_blendfactor;     /**< The value to be multiplied by the source alpha. */
    SDL_GPUBlendFactor dst_alpha_blendfactor;     /**< The value to be multiplied by the destination alpha. */
    SDL_GPUBlendOp alpha_blend_op;                /**< The blend operation for the alpha component. */
    SDL_GPUColorComponentFlags color_write_mask;  /**< A bitmask specifying which of the RGBA components are enabled for writing. Writes to all channels if enable_color_write_mask is false. */
    bool enable_blend;                        /**< Whether blending is enabled for the color target. */
    bool enable_color_write_mask;             /**< Whether the color write mask is enabled. */
    Uint8 padding2;
    Uint8 padding3;
} SDL_GPUColorTargetBlendState;

Version

This struct is available since SDL 3.0.0

See Also


CategoryAPI, CategoryAPIStruct, CategoryGPU


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