SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Query whether a gamepad has a given button.


SDL_bool SDL_GamepadHasButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad a gamepad
button a button enum value (an SDL_GamepadButton value)

Return Value

Returns SDL_TRUE if the gamepad has this button, SDL_FALSE otherwise.


This merely reports whether the gamepad's mapping defined this button, as that is all the information SDL has about the physical device.


This function is available since SDL 3.0.0.


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