SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Query whether a gamepad has a given axis.


SDL_bool SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

Function Parameters

gamepad a gamepad
axis an axis enum value (an SDL_GamepadAxis value)

Return Value

Returns SDL_TRUE if the gamepad has this axis, SDL_FALSE otherwise.


This merely reports whether the gamepad's mapping defined this axis, as that is all the information SDL has about the physical device.


This function is available since SDL 3.0.0.


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