SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Return the sfSymbolsName for a given axis on a gamepad on Apple platforms.


const char* SDL_GetGamepadAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis);

Function Parameters

gamepad the gamepad to query
axis an axis on the gamepad

Return Value

Returns the sfSymbolsName or NULL if the name can't be found


This function is available since SDL 3.0.0.


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