SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Return the sfSymbolsName for a given button on a gamepad on Apple platforms.


const char* SDL_GetGamepadAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

gamepad the gamepad to query
button a button on the gamepad

Return Value

Returns the sfSymbolsName or NULL if the name can't be found


This function is available since SDL 3.0.0.


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