SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Convert a string into SDL_GamepadAxis enum.


SDL_GamepadAxis SDL_GetGamepadAxisFromString(const char *str);

Function Parameters

str string representing a SDL_Gamepad axis

Return Value

Returns the SDL_GamepadAxis enum corresponding to the input string, or SDL_GAMEPAD_AXIS_INVALID if no match was found.


This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.

Note specially that "righttrigger" and "lefttrigger" map to SDL_GAMEPAD_AXIS_RIGHT_TRIGGER and SDL_GAMEPAD_AXIS_LEFT_TRIGGER, respectively.


This function is available since SDL 3.0.0.


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