Convert a string into SDL_GamepadAxis enum.
const char *str);SDL_GamepadAxis SDL_GetGamepadAxisFromString(
|string representing a SDL_Gamepad axis
Returns the SDL_GamepadAxis enum corresponding to the input string, or
SDL_GAMEPAD_AXIS_INVALID if no match was found.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
Note specially that "righttrigger" and "lefttrigger" map to
This function is available since SDL 3.0.0.