Convert from an SDL_GamepadAxis enum to a string.
const char* SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis);
axis | an enum value for a given SDL_GamepadAxis |
Returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.
The caller should not SDL_free() the returned string.
This function is available since SDL 3.0.0.