SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the current state of a gamepad sensor.


int SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values);

Function Parameters

gamepad The gamepad to query
type The type of sensor to query
data A pointer filled with the current sensor state
num_values The number of values to write to data

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.


This function is available since SDL 3.0.0.


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