SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the additional color value multiplied into render copy operations.


int SDL_GetTextureColorMod(SDL_Texture *texture, Uint8 *r, Uint8 *g, Uint8 *b);

Function Parameters

texture the texture to query
r a pointer filled in with the current red color value
g a pointer filled in with the current green color value
b a pointer filled in with the current blue color value

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.

CategoryAPI, CategoryRender

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