SDL Wiki
(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)

SDL_SetTextureColorMod

Set an additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

int SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);

Function Parameters

texture the texture to update
r the red color value multiplied into copy operations
g the green color value multiplied into copy operations
b the blue color value multiplied into copy operations

Return Value

Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.

Remarks

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.

Version

This function is available since SDL 3.0.0.

Code Examples

SDL_Renderer *renderer;
SDL_Surface *loadedSurface;
/* ... */
SDL_Texture* pTexture = SDL_CreateTextureFromSurface( renderer, loadedSurface );
SDL_SetTextureColorMod( pTexture, 64, 64, 64 );
/* ... */

See Also


CategoryAPI, CategoryAPIFunction


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