SDL Wiki
(This is the documentation for SDL3, which is the current stable version. SDL2 was the previous version!)

SDL_SetTextureColorModFloat

Set an additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>

Syntax

bool SDL_SetTextureColorModFloat(SDL_Texture *texture, float r, float g, float b);

Function Parameters

SDL_Texture * texture the texture to update.
float r the red color value multiplied into copy operations.
float g the green color value multiplied into copy operations.
float b the blue color value multiplied into copy operations.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * color

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

Thread Safety

You may only call this function from the main thread.

Version

This function is available since SDL 3.1.3.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender


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