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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Get the additional color value multiplied into render copy operations.

Header File

Defined in <SDL3/SDL_render.h>


int SDL_GetTextureColorModFloat(SDL_Texture *texture, float *r, float *g, float *b);

Function Parameters

SDL_Texture * texture the texture to query.
float * r a pointer filled in with the current red color value.
float * g a pointer filled in with the current green color value.
float * b a pointer filled in with the current blue color value.

Return Value

(int) Returns 0 on success or a negative error code on failure; call SDL_GetError() for more information.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryRender

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