SDL Wiki

SDL_SetGPUBufferName

Sets an arbitrary string constant to label a buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUBufferName(
    SDL_GPUDevice *device,
    SDL_GPUBuffer *buffer,
    const char *text);

Function Parameters

SDL_GPUDevice * device a GPU Context.
SDL_GPUBuffer * buffer a buffer to attach the name to.
const char * text a UTF-8 string constant to mark as the name of the buffer.

Remarks

You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function to avoid thread safety issues.

Thread Safety

This function is not thread safe, you must make sure the buffer is not simultaneously used by any other thread.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU


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