Sets an arbitrary string constant to label a buffer.
Defined in <SDL3/SDL_gpu.h>
void SDL_SetGPUBufferName(
SDL_GPUDevice *device,
SDL_GPUBuffer *buffer,const char *text);
SDL_GPUDevice * | device | a GPU Context. |
SDL_GPUBuffer * | buffer | a buffer to attach the name to. |
const char * | text | a UTF-8 string constant to mark as the name of the buffer. |
You should use SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING with SDL_CreateGPUBuffer instead of this function to avoid thread safety issues.
This function is not thread safe, you must make sure the buffer is not simultaneously used by any other thread.
This function is available since SDL 3.2.0.