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(This is the documentation for SDL3, which is under heavy development and the API is changing! SDL2 is the current stable version!)


Destroy the Vulkan rendering surface of a window.

Header File

Defined in <SDL3/SDL_vulkan.h>


void SDL_Vulkan_DestroySurface(VkInstance instance,
                           VkSurfaceKHR surface,
                           const struct VkAllocationCallbacks *allocator);

Function Parameters

VkInstance instance the Vulkan instance handle.
VkSurfaceKHR surface vkSurfaceKHR handle to destroy.
const struct VkAllocationCallbacks * allocator a VkAllocationCallbacks struct, which lets the app set the allocator that destroys the surface. Can be NULL.


This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface was called after SDL_CreateWindow.

The instance must have been created with extensions returned by SDL_Vulkan_GetInstanceExtensions() enabled and surface must have been created successfully by an SDL_Vulkan_CreateSurface() call.

If allocator is NULL, Vulkan will use the system default allocator. This argument is passed directly to Vulkan and isn't used by SDL itself.


This function is available since SDL 3.0.0.

See Also

CategoryAPI, CategoryAPIFunction, CategoryVulkan

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